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GLITCH RITUAL :: BESPOKE PIXELRY


1001 Hylian Nights2014, digital, timeFor FanExpo 2014. This pretty much explains itself. I’m speaking, of course, about the strong argument for a Link with a handlebar moustache.A few close detail shots will be posted on my Facebook page. Thanks for taking a look!
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1001 Hylian Nights
2014, digital, time

For FanExpo 2014. This pretty much explains itself. I’m speaking, of course, about the strong argument for a Link with a handlebar moustache.

A few close detail shots will be posted on my Facebook page. Thanks for taking a look!

Glitch Ritual on: Facebook | Twitter

Ipatiuh2014, digital, timeCreated for Team Colorblind’s awesome brawler Aztez, coming soon to Steam and the Xbone.Aztez is a game unapologetically about badass conquest and wicked swordplay, and most existing (and no doubt imminently existing) artwork showcases it as such. Given this, I wanted to go entirely in the opposite direction with this piece, remove all weapons and reminders of combat, and reflect quietly on less visible aspects of violence: vulnerability, futility, humanity, empathy, remorse. ‘Ipatiuh’ in the Aztec language Nahuatl means ‘his worth’.This is of course not at all a protest of the game’s content, nor violent videogames in general – I’ll be playing Aztez as fast as Steam can download it and laughing joyfully as I bleed countless foes for hours on day one – but I think it’s always valuable that we don’t forget that every battle is fought by real people, every bit as fragile as us.

Ipatiuh
2014, digital, time

Created for Team Colorblind’s awesome brawler Aztez
, coming soon to Steam and the Xbone.

Aztez is a game unapologetically about badass conquest and wicked swordplay, and most existing (and no doubt imminently existing) artwork showcases it as such. Given this, I wanted to go entirely in the opposite direction with this piece, remove all weapons and reminders of combat, and reflect quietly on less visible aspects of violence: vulnerability, futility, humanity, empathy, remorse. ‘Ipatiuh’ in the Aztec language Nahuatl means ‘his worth’.

This is of course not at all a protest of the game’s content, nor violent videogames in general – I’ll be playing Aztez as fast as Steam can download it and laughing joyfully as I bleed countless foes for hours on day one – but I think it’s always valuable that we don’t forget that every battle is fought by real people, every bit as fragile as us.

Silk Snapper2014, digital, time
When encountering difficulty on a project, I’ll often draw the remains of animals to relieve stress.

Silk Snapper
2014, digital, time

When encountering difficulty on a project, I’ll often draw the remains of animals to relieve stress.

Enjoy! Meat™2013, digital, timeOne of my first forays into Hex-Ray Studios’ fantastic art tool Hexels, which eschews traditional square pixels for any shape you want. It’s pretty liberating.If it doesn’t bleed, it ain’t lunch.

Enjoy! Meat™
2013, digital, time

One of my first forays into Hex-Ray Studios’ fantastic art tool Hexels, which eschews traditional square pixels for any shape you want. It’s pretty liberating.

If it doesn’t bleed, it ain’t lunch.

A birthday ecard for Jenn, featuring Tea and realistic pixel boob physics.

Exit Woumbs2014, digital, timeThe Way of all flesh.™

Exit Woumbs
2014, digital, time

The Way of all flesh.™

Choice Provisions2014, digital, time
Full-time makers of exquisite games and part-time tasters of exotic cheeses Gaijin Games have been reborn as Choice Provisions, and they mustered the great wisdom and complete lack of common sense to invite me to experience the honour of being a part of the process by designing the logo itself!
Around the central idea of the cycloptic deer skull, I was essentially given free reign to come up with a concept. I figured a literal interpretation – that of a plentiful bounty, with only the finest and freshest ingredients – turned into a figurative one (because they don’t make food to my knowledge) would suit nicely. Likewise, the triangular shape recalls a food pyramid; have you had your beef today? The man beaming out of (or perhaps into?) the flying saucer is a nod to the original Gaijin logo, a tribute to the impressive history and following the studio has achieved in only five short years. Some of the more cryptic elements – the numbers 33 and 13, for instance – are a mystery to even me.MiniVisions is the reincarnation of Robotube Games, a subsidiary that has historically served as somewhat of a testing facility for more out-there gameplay concepts, and I wanted its mark to reflect this role. Here we have the deer’s eye, removed; scouting ahead, seeing the future, acting as oracle. No bells, no whistles, just the cutting edge of experimental play.I didn’t have a ton of time to pump out these designs, but the pressure acted as a crucible to keep me focused on communicating the idea, and it was an extremely fun challenge to take on. May this new identity help usher in an era of all-new great games, and great ideas!

Choice Provisions
2014, digital, time


Full-time makers of exquisite games and part-time tasters of exotic cheeses
Gaijin Games have been reborn as Choice Provisions, and they mustered the great wisdom and complete lack of common sense to invite me to experience the honour of being a part of the process by designing the logo itself!


Around the central idea of the cycloptic deer skull, I was essentially given free reign to come up with a concept. I figured a literal interpretation – that of a plentiful bounty, with only the finest and freshest ingredients – turned into a figurative one (because they don’t make food to my knowledge) would suit nicely. Likewise, the triangular shape recalls a food pyramid; have you had your beef today? The man beaming out of (or perhaps into?) the flying saucer is a nod to the original Gaijin logo, a tribute to the impressive history and following the studio has achieved in only five short years. Some of the more cryptic elements – the numbers 33 and 13, for instance – are a mystery to even me.

MiniVisions is the reincarnation of Robotube Games, a subsidiary that has historically served as somewhat of a testing facility for more out-there gameplay concepts, and I wanted its mark to reflect this role. Here we have the deer’s eye, removed; scouting ahead, seeing the future, acting as oracle. No bells, no whistles, just the cutting edge of experimental play.

I didn’t have a ton of time to pump out these designs, but the pressure acted as a crucible to keep me focused on communicating the idea, and it was an extremely fun challenge to take on. May this new identity help usher in an era of all-new great games, and great ideas!

Respite2014, digital, timeFor Deviantart and Blizzard’s Diablo 3: Reaper of Souls fanart contest. Full-sized version here: http://fav.me/d7a3qmvI’ve been playing Diablo for the past 17 years – since the original’s launch! – and it wouldn’t be a stretch to say that it is a vital cornerstone of not only my identity, but that of my community of friends. Together, we’ve logged literally thousands of hours diligently exorcising all manner of Sanctuary’s bad eggs. Diablo has over the years influenced everything from our creative endeavours to our slang, and it has always been a way for us to stay in touch, wherever we may be in our lives.It’s this sense of community which the Diablo franchise engenders that I wanted to reflect in this piece. With Reaper of Souls barely a week away, how else would you properly prepare for the conflict but by logging onto the forum or checking up on the wikis to plan your attack? Together, we’re stronger.Then again, maybe they’re just checking their Facetomes. Whatever.I also included several references and in-jokes waiting to be found by long-time fans of the franchise. Check out the full view at the link up there, and see if you can spot them all!Good luck to everyone who entered the contest, and I’ll see you in Westmarch!
Glitch Ritual on: Facebook | Twitter

Respite
2014, digital, time

For Deviantart and Blizzard’s Diablo 3: Reaper of Souls fanart contest. Full-sized version here: http://fav.me/d7a3qmv

I’ve been playing Diablo for the past 17 years – since the original’s launch! – and it wouldn’t be a stretch to say that it is a vital cornerstone of not only my identity, but that of my community of friends. Together, we’ve logged literally thousands of hours diligently exorcising all manner of Sanctuary’s bad eggs. Diablo has over the years influenced everything from our creative endeavours to our slang, and it has always been a way for us to stay in touch, wherever we may be in our lives.

It’s this sense of community which the Diablo franchise engenders that I wanted to reflect in this piece. With Reaper of Souls barely a week away, how else would you properly prepare for the conflict but by logging onto the forum or checking up on the wikis to plan your attack? Together, we’re stronger.

Then again, maybe they’re just checking their Facetomes. Whatever.

I also included several references and in-jokes waiting to be found by long-time fans of the franchise. Check out the full view at the link up there, and see if you can spot them all!

Good luck to everyone who entered the contest, and I’ll see you in Westmarch!

Glitch Ritual on: Facebook | Twitter

Taurine II2014, digital, timeAlso for Daily Draw February.
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Taurine II
2014, digital, time

Also for Daily Draw February.

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Taurine I2014, digital, timeWhipped up during Daily Draw February.
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Taurine I
2014, digital, time

Whipped up during Daily Draw February.

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